- TAG CLOUD
It hit the gaming scene 11th October: programmers from Turn10 have developed an outstanding graphics experience with Forza 4 for Microsofts XBOX. This is state of the art within the racing games genre.
Its Forzas strongpoint since the very beginning: the graphics already have been an outstanding feature within the first three issues. But with part four the development reaches new heights with perfect executed cars with realtime light effects as well as with some breathtaking scenery.
Especially the cars show a lot of passion for detail, which hits the eye at Autovista-mode – which you can actually hold on to with Kinect. From perfect coating to the interior everything is true to original.
The details like suspension, the seesawing of the cars and even the realistic turning of the wheels strike the eye at the absolute judder-free high speed experience thanks to 60 pics per second – in order to replay-function at commercial-ripe optics.
What already the predecessor was famous for – a strong enacted speed feeling and a driving physics which reflects the drivability of more than 500 different cars – the new issue was equipped even stronger.
There are lots of connectable driving aids for beginners and even more tuning-possibilities for pros. The competitors strength is not adjustable at the menu but is generated automatically from the strength of the gamer.
But there are points of criticism as well: due to the constant graphics performance there is only a small variety of tracks, which are painted well in detail, but which are also static and clean. To top that also night races and weather effects are missing – something which other programmers have already made to a gaming standard.
The same applies for the damage model: you can eventually lose a bumper, but even after the most fierce head-on collision there is no way your car is a write-off. To the contrary: you can still race for gold just after an intense accident. But no matter what: there is an absolute buy recommendation for Forza 4.